I’m at 30 hours in, and I’m hooked to the point of working to complete every side quest and see and do everything in the world. I’ve really been enjoying Astria Ascending. The map system provided for when users are inside of a dungeon are also dismal, reducing the rooms down to just flat rectangles with no topography detail and a character head that stays stationary, so you're never quite sure where you actually are in a room. There is no way to auto equip optimal equipment for your character, there's no indicator of when new jobs are available, nor is there any sort of indication when a side quest is available in an area. Eight demigods with four job slots each containing three potential jobs equals way too many skill trees.Īside from the shoehorned mechanics, the majority of Astria Ascending's shortcomings come in the form of general quality of life improvements. Each combat style offers a corresponding skill tree that provides an avenue for equipping your character with different magic spells, weaponry, and other useful items. Overcomplication is a theme for Astria Ascending as even the game's skill tree systems revolve around each of the eight characters taking on four different "jobs." For each unlocked job slot players can choose one of three combat styles. Source: Windows Central (Image credit: Source: Windows Central)
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